From 447309177f20e23bd848dbfc558ff16192acfa73 Mon Sep 17 00:00:00 2001 From: dwrz Date: Sat, 23 Feb 2019 15:53:37 +0000 Subject: [PATCH] Add c/hello-world --- c/hello-world/README.md | 53 + c/hello-world/makefile | 25 + c/hello-world/src/hello_world.c | 6 + c/hello-world/src/hello_world.h | 6 + c/hello-world/test/test_hello_world.c | 27 + c/hello-world/test/vendor/unity.c | 1300 +++++++++++++++++++ c/hello-world/test/vendor/unity.h | 274 ++++ c/hello-world/test/vendor/unity_internals.h | 701 ++++++++++ c/hello-world/tests.out | Bin 0 -> 42416 bytes 9 files changed, 2392 insertions(+) create mode 100644 c/hello-world/README.md create mode 100644 c/hello-world/makefile create mode 100644 c/hello-world/src/hello_world.c create mode 100644 c/hello-world/src/hello_world.h create mode 100644 c/hello-world/test/test_hello_world.c create mode 100644 c/hello-world/test/vendor/unity.c create mode 100644 c/hello-world/test/vendor/unity.h create mode 100644 c/hello-world/test/vendor/unity_internals.h create mode 100755 c/hello-world/tests.out diff --git a/c/hello-world/README.md b/c/hello-world/README.md new file mode 100644 index 0000000..7143ec7 --- /dev/null +++ b/c/hello-world/README.md @@ -0,0 +1,53 @@ +# Hello World + +The classical introductory exercise. Just say "Hello, World!". + +["Hello, World!"](http://en.wikipedia.org/wiki/%22Hello,_world!%22_program) is +the traditional first program for beginning programming in a new language +or environment. + +The objectives are simple: + +- Write a function that returns the string "Hello, World!". +- Run the test suite and make sure that it succeeds. +- Submit your solution and check it at the website. + +If everything goes well, you will be ready to fetch your first real exercise. + +## Getting Started + +Make sure you have read the "Guides" section of the +[C track](https://exercism.io/my/tracks/c) on the Exercism site. This covers +the basic information on setting up the development environment expected +by the exercises. + + +## Passing the Tests + +Get the first test compiling, linking and passing by following the [three +rules of test-driven development][3-tdd-rules]. + +The included makefile can be used to create and run the tests using the `test` +task. + + make test + +Create just the functions you need to satisfy any compiler errors and get the +test to fail. Then write just enough code to get the test to pass. Once you've +done that, move onto the next test. + +[3-tdd-rules]: http://butunclebob.com/ArticleS.UncleBob.TheThreeRulesOfTdd + +As you progress through the tests, take the time to refactor your +implementation for readability and expressiveness and then go on to the next +test. + +Try to use standard C99 facilities in preference to writing your own +low-level algorithms or facilities by hand. + +## Source + +This is an exercise to introduce users to using Exercism [http://en.wikipedia.org/wiki/%22Hello,_world!%22_program](http://en.wikipedia.org/wiki/%22Hello,_world!%22_program) + +## Submitting Incomplete Solutions +It's possible to submit an incomplete solution so you can see how others have completed the exercise. diff --git a/c/hello-world/makefile b/c/hello-world/makefile new file mode 100644 index 0000000..7052f7b --- /dev/null +++ b/c/hello-world/makefile @@ -0,0 +1,25 @@ +CFLAGS = -std=c99 +CFLAGS += -g +CFLAGS += -Wall +CFLAGS += -Wextra +CFLAGS += -pedantic +CFLAGS += -Werror + +VFLAGS = --quiet +VFLAGS += --tool=memcheck +VFLAGS += --leak-check=full +VFLAGS += --error-exitcode=1 + +test: tests.out + @./tests.out + +memcheck: tests.out + @valgrind $(VFLAGS) ./tests.out + @echo "Memory check passed" + +clean: + rm -rf *.o *.out *.out.dSYM + +tests.out: test/test_hello_world.c src/hello_world.c src/hello_world.h + @echo Compiling $@ + @$(CC) $(CFLAGS) src/hello_world.c test/vendor/unity.c test/test_hello_world.c -o tests.out diff --git a/c/hello-world/src/hello_world.c b/c/hello-world/src/hello_world.c new file mode 100644 index 0000000..4a182d7 --- /dev/null +++ b/c/hello-world/src/hello_world.c @@ -0,0 +1,6 @@ +#include "hello_world.h" + +const char *hello(void) +{ + return "Hello, World!"; +} diff --git a/c/hello-world/src/hello_world.h b/c/hello-world/src/hello_world.h new file mode 100644 index 0000000..e553b80 --- /dev/null +++ b/c/hello-world/src/hello_world.h @@ -0,0 +1,6 @@ +#ifndef HELLO_WORLD_H +#define HELLO_WORLD_H + +const char *hello(void); + +#endif diff --git a/c/hello-world/test/test_hello_world.c b/c/hello-world/test/test_hello_world.c new file mode 100644 index 0000000..2492f93 --- /dev/null +++ b/c/hello-world/test/test_hello_world.c @@ -0,0 +1,27 @@ +#include +#include "vendor/unity.h" +#include "../src/hello_world.h" + +void setUp(void) +{ +} + +void tearDown(void) +{ +} + +void test_hello(void) +{ + TEST_ASSERT_EQUAL_STRING("Hello, World!", hello()); +} + +int main(void) +{ + UnityBegin("test/test_hello_world.c"); + + RUN_TEST(test_hello); + + UnityEnd(); + + return 0; +} diff --git a/c/hello-world/test/vendor/unity.c b/c/hello-world/test/vendor/unity.c new file mode 100644 index 0000000..bdf9694 --- /dev/null +++ b/c/hello-world/test/vendor/unity.c @@ -0,0 +1,1300 @@ +/* ========================================================================= + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +============================================================================ */ + +#include "unity.h" +#include + +#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } +#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); } +/// return prematurely if we are already in failure or ignore state +#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} } +#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); } + +struct _Unity Unity; + +const char UnityStrOk[] = "OK"; +const char UnityStrPass[] = "PASS"; +const char UnityStrFail[] = "FAIL"; +const char UnityStrIgnore[] = "IGNORE"; +const char UnityStrNull[] = "NULL"; +const char UnityStrSpacer[] = ". "; +const char UnityStrExpected[] = " Expected "; +const char UnityStrWas[] = " Was "; +const char UnityStrTo[] = " To "; +const char UnityStrElement[] = " Element "; +const char UnityStrByte[] = " Byte "; +const char UnityStrMemory[] = " Memory Mismatch."; +const char UnityStrDelta[] = " Values Not Within Delta "; +const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; +const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; +const char UnityStrNullPointerForActual[] = " Actual pointer was NULL"; +const char UnityStrNot[] = "Not "; +const char UnityStrInf[] = "Infinity"; +const char UnityStrNegInf[] = "Negative Infinity"; +const char UnityStrNaN[] = "NaN"; +const char UnityStrDet[] = "Determinate"; +const char UnityStrErrFloat[] = "Unity Floating Point Disabled"; +const char UnityStrErrDouble[] = "Unity Double Precision Disabled"; +const char UnityStrErr64[] = "Unity 64-bit Support Disabled"; +const char UnityStrBreaker[] = "-----------------------"; +const char UnityStrResultsTests[] = " Tests "; +const char UnityStrResultsFailures[] = " Failures "; +const char UnityStrResultsIgnored[] = " Ignored "; + +#ifndef UNITY_EXCLUDE_FLOAT +// Dividing by these constants produces +/- infinity. +// The rationale is given in UnityAssertFloatIsInf's body. +static const _UF f_zero = 0.0f; +#ifndef UNITY_EXCLUDE_DOUBLE +static const _UD d_zero = 0.0; +#endif +#endif + +// compiler-generic print formatting masks +const _U_UINT UnitySizeMask[] = +{ + 255u, // 0xFF + 65535u, // 0xFFFF + 65535u, + 4294967295u, // 0xFFFFFFFF + 4294967295u, + 4294967295u, + 4294967295u +#ifdef UNITY_SUPPORT_64 + ,0xFFFFFFFFFFFFFFFF +#endif +}; + +void UnityPrintFail(void); +void UnityPrintOk(void); + +//----------------------------------------------- +// Pretty Printers & Test Result Output Handlers +//----------------------------------------------- + +void UnityPrint(const char* string) +{ + const char* pch = string; + + if (pch != NULL) + { + while (*pch) + { + // printable characters plus CR & LF are printed + if ((*pch <= 126) && (*pch >= 32)) + { + UNITY_OUTPUT_CHAR(*pch); + } + //write escaped carriage returns + else if (*pch == 13) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('r'); + } + //write escaped line feeds + else if (*pch == 10) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('n'); + } + // unprintable characters are shown as codes + else + { + UNITY_OUTPUT_CHAR('\\'); + UnityPrintNumberHex((_U_UINT)*pch, 2); + } + pch++; + } + } +} + +void UnityPrintLen(const char* string, const _UU32 length); +void UnityPrintLen(const char* string, const _UU32 length) +{ + const char* pch = string; + + if (pch != NULL) + { + while (*pch && (_UU32)(pch - string) < length) + { + // printable characters plus CR & LF are printed + if ((*pch <= 126) && (*pch >= 32)) + { + UNITY_OUTPUT_CHAR(*pch); + } + //write escaped carriage returns + else if (*pch == 13) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('r'); + } + //write escaped line feeds + else if (*pch == 10) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('n'); + } + // unprintable characters are shown as codes + else + { + UNITY_OUTPUT_CHAR('\\'); + UnityPrintNumberHex((_U_UINT)*pch, 2); + } + pch++; + } + } +} + +//----------------------------------------------- +void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style) +{ + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + UnityPrintNumber(number); + } + else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) + { + UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] ); + } + else + { + UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1)); + } +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumber(const _U_SINT number_to_print) +{ + _U_SINT divisor = 1; + _U_SINT next_divisor; + _U_UINT number; + + if (number_to_print == (1l << (UNITY_LONG_WIDTH-1))) + { + //The largest representable negative number + UNITY_OUTPUT_CHAR('-'); + number = (1ul << (UNITY_LONG_WIDTH-1)); + } + else if (number_to_print < 0) + { + //Some other negative number + UNITY_OUTPUT_CHAR('-'); + number = (_U_UINT)(-number_to_print); + } + else + { + //Positive number + number = (_U_UINT)number_to_print; + } + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumberUnsigned(const _U_UINT number) +{ + _U_UINT divisor = 1; + _U_UINT next_divisor; + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print) +{ + _U_UINT nibble; + char nibbles = nibbles_to_print; + UNITY_OUTPUT_CHAR('0'); + UNITY_OUTPUT_CHAR('x'); + + while (nibbles > 0) + { + nibble = (number >> (--nibbles << 2)) & 0x0000000F; + if (nibble <= 9) + { + UNITY_OUTPUT_CHAR((char)('0' + nibble)); + } + else + { + UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble)); + } + } +} + +//----------------------------------------------- +void UnityPrintMask(const _U_UINT mask, const _U_UINT number) +{ + _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); + _US32 i; + + for (i = 0; i < UNITY_INT_WIDTH; i++) + { + if (current_bit & mask) + { + if (current_bit & number) + { + UNITY_OUTPUT_CHAR('1'); + } + else + { + UNITY_OUTPUT_CHAR('0'); + } + } + else + { + UNITY_OUTPUT_CHAR('X'); + } + current_bit = current_bit >> 1; + } +} + +//----------------------------------------------- +#ifdef UNITY_FLOAT_VERBOSE +#include +void UnityPrintFloat(_UF number) +{ + char TempBuffer[32]; + sprintf(TempBuffer, "%.6f", number); + UnityPrint(TempBuffer); +} +#endif + +//----------------------------------------------- + +void UnityPrintFail(void); +void UnityPrintFail(void) +{ + UnityPrint(UnityStrFail); +} + +void UnityPrintOk(void); +void UnityPrintOk(void) +{ + UnityPrint(UnityStrOk); +} + +//----------------------------------------------- +static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line); +static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) +{ +#ifndef UNITY_FIXTURES + UnityPrint(file); + UNITY_OUTPUT_CHAR(':'); + UnityPrintNumber((_U_SINT)line); + UNITY_OUTPUT_CHAR(':'); + UnityPrint(Unity.CurrentTestName); + UNITY_OUTPUT_CHAR(':'); +#else + UNITY_UNUSED(file); + UNITY_UNUSED(line); +#endif +} + +//----------------------------------------------- +static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line); +static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) +{ +#ifndef UNITY_FIXTURES + UnityTestResultsBegin(Unity.TestFile, line); +#else + UNITY_UNUSED(line); +#endif + UnityPrint(UnityStrFail); + UNITY_OUTPUT_CHAR(':'); +} + +//----------------------------------------------- +void UnityConcludeTest(void) +{ + if (Unity.CurrentTestIgnored) + { + Unity.TestIgnores++; + } + else if (!Unity.CurrentTestFailed) + { + UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); + UnityPrint(UnityStrPass); + } + else + { + Unity.TestFailures++; + } + + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; + UNITY_PRINT_EOL; +} + +//----------------------------------------------- +static void UnityAddMsgIfSpecified(const char* msg); +static void UnityAddMsgIfSpecified(const char* msg) +{ + if (msg) + { + UnityPrint(UnityStrSpacer); + UnityPrint(msg); + } +} + +//----------------------------------------------- +static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual); +static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) +{ + UnityPrint(UnityStrExpected); + if (expected != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(expected); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } + UnityPrint(UnityStrWas); + if (actual != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(actual); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } +} + +//----------------------------------------------- +static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length) +{ + UnityPrint(UnityStrExpected); + if (expected != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrintLen(expected, length); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } + UnityPrint(UnityStrWas); + if (actual != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrintLen(actual, length); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } +} + + + +//----------------------------------------------- +// Assertion & Control Helpers +//----------------------------------------------- + +static int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg) +{ + //return true if they are both NULL + if ((expected == NULL) && (actual == NULL)) + return 1; + + //throw error if just expected is NULL + if (expected == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForExpected); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //throw error if just actual is NULL + if (actual == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForActual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //return false if neither is NULL + return 0; +} + +//----------------------------------------------- +// Assertion Functions +//----------------------------------------------- + +void UnityAssertBits(const _U_SINT mask, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_SKIP_EXECUTION; + + if ((mask & expected) != (mask & actual)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintMask((_U_UINT)mask, (_U_UINT)expected); + UnityPrint(UnityStrWas); + UnityPrintMask((_U_UINT)mask, (_U_UINT)actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualNumber(const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if (expected != actual) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const void* ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)expected; + UNITY_PTR_ATTRIBUTE const void* ptr_act = (UNITY_PTR_ATTRIBUTE const void*)actual; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case + // as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific + // variants do not. Therefore remove this flag. + switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO)) + { + case UNITY_DISPLAY_STYLE_HEX8: + case UNITY_DISPLAY_STYLE_INT8: + case UNITY_DISPLAY_STYLE_UINT8: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 1); + ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 1); + } + break; + case UNITY_DISPLAY_STYLE_HEX16: + case UNITY_DISPLAY_STYLE_INT16: + case UNITY_DISPLAY_STYLE_UINT16: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 2); + ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 2); + } + break; +#ifdef UNITY_SUPPORT_64 + case UNITY_DISPLAY_STYLE_HEX64: + case UNITY_DISPLAY_STYLE_INT64: + case UNITY_DISPLAY_STYLE_UINT64: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 8); + ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 8); + } + break; +#endif + default: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 4); + ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 4); + } + break; + } +} + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_FLOAT +void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, + UNITY_PTR_ATTRIBUTE const _UF* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual; + _UF diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0f) + diff = 0.0f - diff; + tol = UNITY_FLOAT_PRECISION * *ptr_expected; + if (tol < 0.0f) + tol = 0.0f - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(*ptr_expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(*ptr_actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertFloatsWithin(const _UF delta, + const _UF expected, + const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UF diff = actual - expected; + _UF pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0f) + { + diff = 0.0f - diff; + } + if (pos_delta < 0.0f) + { + pos_delta = 0.0f - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertFloatSpecial(const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + UNITY_SKIP_EXECUTION; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = ((1.0f / f_zero) == actual) ? 1 : 0; + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0; + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = (actual == actual) ? 0 : 1; + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if ( (actual != actual) || ((1.0f / f_zero) == actual) || ((-1.0f / f_zero) == actual) ) + is_trait = 0; + else + is_trait = 1; + break; + default: + ; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +#endif //not UNITY_EXCLUDE_FLOAT + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_DOUBLE +void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, + UNITY_PTR_ATTRIBUTE const _UD* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual; + _UD diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0) + diff = 0.0 - diff; + tol = UNITY_DOUBLE_PRECISION * *ptr_expected; + if (tol < 0.0) + tol = 0.0 - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)(*ptr_expected)); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)(*ptr_actual)); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertDoublesWithin(const _UD delta, + const _UD expected, + const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UD diff = actual - expected; + _UD pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0) + { + diff = 0.0 - diff; + } + if (pos_delta < 0.0) + { + pos_delta = 0.0 - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)expected); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- + +void UnityAssertDoubleSpecial(const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + UNITY_SKIP_EXECUTION; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = ((1.0 / d_zero) == actual) ? 1 : 0; + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = ((-1.0 / d_zero) == actual) ? 1 : 0; + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = (actual == actual) ? 0 : 1; + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if ( (actual != actual) || ((1.0 / d_zero) == actual) || ((-1.0 / d_zero) == actual) ) + is_trait = 0; + else + is_trait = 1; + break; + default: + ; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + + +#endif // not UNITY_EXCLUDE_DOUBLE + +//----------------------------------------------- +void UnityAssertNumbersWithin( const _U_SINT delta, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + if (actual > expected) + Unity.CurrentTestFailed = ((actual - expected) > delta); + else + Unity.CurrentTestFailed = ((expected - actual) > delta); + } + else + { + if ((_U_UINT)actual > (_U_UINT)expected) + Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); + else + Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrDelta); + UnityPrintNumberByStyle(delta, style); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualString(const char* expected, + const char* actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i; + + UNITY_SKIP_EXECUTION; + + // if both pointers not null compare the strings + if (expected && actual) + { + for (i = 0; expected[i] || actual[i]; i++) + { + if (expected[i] != actual[i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected != actual) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrintExpectedAndActualStrings(expected, actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualStringLen(const char* expected, + const char* actual, + const _UU32 length, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i; + + UNITY_SKIP_EXECUTION; + + // if both pointers not null compare the strings + if (expected && actual) + { + for (i = 0; (expected[i] || actual[i]) && i < length; i++) + { + if (expected[i] != actual[i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected != actual) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrintExpectedAndActualStringsLen(expected, actual, length); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + + +//----------------------------------------------- +void UnityAssertEqualStringArray( const char** expected, + const char** actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i, j = 0; + + UNITY_SKIP_EXECUTION; + + // if no elements, it's an error + if (num_elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) + return; + + do + { + // if both pointers not null compare the strings + if (expected[j] && actual[j]) + { + for (i = 0; expected[j][i] || actual[j][i]; i++) + { + if (expected[j][i] != actual[j][i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected[j] != actual[j]) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j])); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + } while (++j < num_elements); +} + +//----------------------------------------------- +void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 length, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected; + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual; + _UU32 elements = num_elements; + _UU32 bytes; + + UNITY_SKIP_EXECUTION; + + if ((elements == 0) || (length == 0)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + ///////////////////////////////////// + bytes = length; + while (bytes--) + { + if (*ptr_exp != *ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrMemory); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrint(UnityStrByte); + UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 1); + ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 1); + } + ///////////////////////////////////// + + } +} + +//----------------------------------------------- +// Control Functions +//----------------------------------------------- + +void UnityFail(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrintFail(); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + if (msg[0] != ' ') + { + UNITY_OUTPUT_CHAR(' '); + } + UnityPrint(msg); + } + UNITY_FAIL_AND_BAIL; +} + +//----------------------------------------------- +void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrint(UnityStrIgnore); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + UNITY_OUTPUT_CHAR(' '); + UnityPrint(msg); + } + UNITY_IGNORE_AND_BAIL; +} + +//----------------------------------------------- +#if defined(UNITY_WEAK_ATTRIBUTE) + void setUp(void); + void tearDown(void); + UNITY_WEAK_ATTRIBUTE void setUp(void) { } + UNITY_WEAK_ATTRIBUTE void tearDown(void) { } +#elif defined(UNITY_WEAK_PRAGMA) +# pragma weak setUp + void setUp(void); +# pragma weak tearDown + void tearDown(void); +#else + void setUp(void); + void tearDown(void); +#endif +//----------------------------------------------- +void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) +{ + Unity.CurrentTestName = FuncName; + Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; + Unity.NumberOfTests++; + if (TEST_PROTECT()) + { + setUp(); + Func(); + } + if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) + { + tearDown(); + } + UnityConcludeTest(); +} + +//----------------------------------------------- +void UnityBegin(const char* filename) +{ + Unity.TestFile = filename; + Unity.CurrentTestName = NULL; + Unity.CurrentTestLineNumber = 0; + Unity.NumberOfTests = 0; + Unity.TestFailures = 0; + Unity.TestIgnores = 0; + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; + + UNITY_OUTPUT_START(); +} + +//----------------------------------------------- +int UnityEnd(void) +{ + UNITY_PRINT_EOL; + UnityPrint(UnityStrBreaker); + UNITY_PRINT_EOL; + UnityPrintNumber((_U_SINT)(Unity.NumberOfTests)); + UnityPrint(UnityStrResultsTests); + UnityPrintNumber((_U_SINT)(Unity.TestFailures)); + UnityPrint(UnityStrResultsFailures); + UnityPrintNumber((_U_SINT)(Unity.TestIgnores)); + UnityPrint(UnityStrResultsIgnored); + UNITY_PRINT_EOL; + if (Unity.TestFailures == 0U) + { + UnityPrintOk(); + } + else + { + UnityPrintFail(); + } + UNITY_PRINT_EOL; + UNITY_OUTPUT_COMPLETE(); + return (int)(Unity.TestFailures); +} + +//----------------------------------------------- diff --git a/c/hello-world/test/vendor/unity.h b/c/hello-world/test/vendor/unity.h new file mode 100644 index 0000000..c74d56f --- /dev/null +++ b/c/hello-world/test/vendor/unity.h @@ -0,0 +1,274 @@ +/* ========================================== + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +========================================== */ + +#ifndef UNITY_FRAMEWORK_H +#define UNITY_FRAMEWORK_H +#define UNITY + +#include "unity_internals.h" + +//------------------------------------------------------- +// Configuration Options +//------------------------------------------------------- +// All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above. + +// Integers/longs/pointers +// - Unity attempts to automatically discover your integer sizes +// - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in +// - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in +// - define UNITY_EXCLUDE_SIZEOF to stop attempting to use sizeof in macros +// - If you cannot use the automatic methods above, you can force Unity by using these options: +// - define UNITY_SUPPORT_64 +// - define UNITY_INT_WIDTH +// - UNITY_LONG_WIDTH +// - UNITY_POINTER_WIDTH + +// Floats +// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons +// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT +// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats +// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf) +// - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons +// - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default) +// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE +// - define UNITY_DOUBLE_TYPE to specify something other than double +// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf) + +// Output +// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired + +// Optimization +// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge +// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests. + +// Test Cases +// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script + +// Parameterized Tests +// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing + +//------------------------------------------------------- +// Basic Fail and Ignore +//------------------------------------------------------- + +#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message) +#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL) +#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message) +#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL) +#define TEST_ONLY() + +//------------------------------------------------------- +// Test Asserts (simple) +//------------------------------------------------------- + +//Boolean +#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE") +#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE") +#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE") +#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE") +#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL") +#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL") + +//Integers (of all sizes) +#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal") +#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL) +#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL) +#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL) + +//Integer Ranges (of all sizes) +#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL) + +//Structs and Strings +#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL) + +//Arrays +#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL) + +//Floating Point (If Enabled) +#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, __LINE__, NULL) + +//Double (If Enabled) +#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, __LINE__, NULL) + +//------------------------------------------------------- +// Test Asserts (with additional messages) +//------------------------------------------------------- + +//Boolean +#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message) +#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message) +#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message) +#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message) +#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message) +#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message) + +//Integers (of all sizes) +#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message) +#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message) +#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message) +#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message) + +//Integer Ranges (of all sizes) +#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message) + +//Structs and Strings +#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, __LINE__, message) +#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message) + +//Arrays +#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message) + +//Floating Point (If Enabled) +#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, __LINE__, message) + +//Double (If Enabled) +#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, __LINE__, message) + +//end of UNITY_FRAMEWORK_H +#endif diff --git a/c/hello-world/test/vendor/unity_internals.h b/c/hello-world/test/vendor/unity_internals.h new file mode 100644 index 0000000..82b7428 --- /dev/null +++ b/c/hello-world/test/vendor/unity_internals.h @@ -0,0 +1,701 @@ +/* ========================================== + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +========================================== */ + +#ifndef UNITY_INTERNALS_H +#define UNITY_INTERNALS_H + +#ifdef UNITY_INCLUDE_CONFIG_H +#include "unity_config.h" +#endif + +#include + +// Unity Attempts to Auto-Detect Integer Types +// Attempt 1: UINT_MAX, ULONG_MAX, etc in +// Attempt 2: UINT_MAX, ULONG_MAX, etc in +// Attempt 3: Deduced from sizeof() macros +#ifndef UNITY_EXCLUDE_STDINT_H +#include +#endif + +#ifndef UNITY_EXCLUDE_LIMITS_H +#include +#endif + +#ifndef UNITY_EXCLUDE_SIZEOF +#ifndef UINT_MAX +#define UINT_MAX (sizeof(unsigned int) * 256 - 1) +#endif +#ifndef ULONG_MAX +#define ULONG_MAX (sizeof(unsigned long) * 256 - 1) +#endif +#ifndef UINTPTR_MAX +//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through +#endif +#endif +//------------------------------------------------------- +// Guess Widths If Not Specified +//------------------------------------------------------- + +// Determine the size of an int, if not already specificied. +// We cannot use sizeof(int), because it is not yet defined +// at this stage in the trnslation of the C program. +// Therefore, infer it from UINT_MAX if possible. +#ifndef UNITY_INT_WIDTH + #ifdef UINT_MAX + #if (UINT_MAX == 0xFFFF) + #define UNITY_INT_WIDTH (16) + #elif (UINT_MAX == 0xFFFFFFFF) + #define UNITY_INT_WIDTH (32) + #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF) + #define UNITY_INT_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_INT_WIDTH + #define UNITY_INT_WIDTH (32) +#endif + +// Determine the size of a long, if not already specified, +// by following the process used above to define +// UNITY_INT_WIDTH. +#ifndef UNITY_LONG_WIDTH + #ifdef ULONG_MAX + #if (ULONG_MAX == 0xFFFF) + #define UNITY_LONG_WIDTH (16) + #elif (ULONG_MAX == 0xFFFFFFFF) + #define UNITY_LONG_WIDTH (32) + #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF) + #define UNITY_LONG_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_LONG_WIDTH + #define UNITY_LONG_WIDTH (32) +#endif + +// Determine the size of a pointer, if not already specified, +// by following the process used above to define +// UNITY_INT_WIDTH. +#ifndef UNITY_POINTER_WIDTH + #ifdef UINTPTR_MAX + #if (UINTPTR_MAX+0 <= 0xFFFF) + #define UNITY_POINTER_WIDTH (16) + #elif (UINTPTR_MAX+0 <= 0xFFFFFFFF) + #define UNITY_POINTER_WIDTH (32) + #elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF) + #define UNITY_POINTER_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_POINTER_WIDTH + #ifdef INTPTR_MAX + #if (INTPTR_MAX+0 <= 0x7FFF) + #define UNITY_POINTER_WIDTH (16) + #elif (INTPTR_MAX+0 <= 0x7FFFFFFF) + #define UNITY_POINTER_WIDTH (32) + #elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF) + #define UNITY_POINTER_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_POINTER_WIDTH + #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH +#endif + +//------------------------------------------------------- +// Int Support (Define types based on detected sizes) +//------------------------------------------------------- + +#if (UNITY_INT_WIDTH == 32) + typedef unsigned char _UU8; + typedef unsigned short _UU16; + typedef unsigned int _UU32; + typedef signed char _US8; + typedef signed short _US16; + typedef signed int _US32; +#elif (UNITY_INT_WIDTH == 16) + typedef unsigned char _UU8; + typedef unsigned int _UU16; + typedef unsigned long _UU32; + typedef signed char _US8; + typedef signed int _US16; + typedef signed long _US32; +#else + #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported) +#endif + +//------------------------------------------------------- +// 64-bit Support +//------------------------------------------------------- + +#ifndef UNITY_SUPPORT_64 +#if UNITY_LONG_WIDTH > 32 +#define UNITY_SUPPORT_64 +#endif +#endif +#ifndef UNITY_SUPPORT_64 +#if UNITY_POINTER_WIDTH > 32 +#define UNITY_SUPPORT_64 +#endif +#endif + +#ifndef UNITY_SUPPORT_64 + +//No 64-bit Support +typedef _UU32 _U_UINT; +typedef _US32 _U_SINT; + +#else + +//64-bit Support +#if (UNITY_LONG_WIDTH == 32) + typedef unsigned long long _UU64; + typedef signed long long _US64; +#elif (UNITY_LONG_WIDTH == 64) + typedef unsigned long _UU64; + typedef signed long _US64; +#else + #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported) +#endif +typedef _UU64 _U_UINT; +typedef _US64 _U_SINT; + +#endif + +//------------------------------------------------------- +// Pointer Support +//------------------------------------------------------- + +#if (UNITY_POINTER_WIDTH == 32) + typedef _UU32 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32 +#elif (UNITY_POINTER_WIDTH == 64) + typedef _UU64 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64 +#elif (UNITY_POINTER_WIDTH == 16) + typedef _UU16 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16 +#else + #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported) +#endif + +#ifndef UNITY_PTR_ATTRIBUTE + #define UNITY_PTR_ATTRIBUTE +#endif + +//------------------------------------------------------- +// Float Support +//------------------------------------------------------- + +#ifdef UNITY_EXCLUDE_FLOAT + +//No Floating Point Support +#undef UNITY_INCLUDE_FLOAT +#undef UNITY_FLOAT_PRECISION +#undef UNITY_FLOAT_TYPE +#undef UNITY_FLOAT_VERBOSE + +#else + +#ifndef UNITY_INCLUDE_FLOAT +#define UNITY_INCLUDE_FLOAT +#endif + +//Floating Point Support +#ifndef UNITY_FLOAT_PRECISION +#define UNITY_FLOAT_PRECISION (0.00001f) +#endif +#ifndef UNITY_FLOAT_TYPE +#define UNITY_FLOAT_TYPE float +#endif +typedef UNITY_FLOAT_TYPE _UF; + +#endif + +//------------------------------------------------------- +// Double Float Support +//------------------------------------------------------- + +//unlike FLOAT, we DON'T include by default +#ifndef UNITY_EXCLUDE_DOUBLE +#ifndef UNITY_INCLUDE_DOUBLE +#define UNITY_EXCLUDE_DOUBLE +#endif +#endif + +#ifdef UNITY_EXCLUDE_DOUBLE + +//No Floating Point Support +#undef UNITY_DOUBLE_PRECISION +#undef UNITY_DOUBLE_TYPE +#undef UNITY_DOUBLE_VERBOSE + +#ifdef UNITY_INCLUDE_DOUBLE +#undef UNITY_INCLUDE_DOUBLE +#endif + +#else + +//Double Floating Point Support +#ifndef UNITY_DOUBLE_PRECISION +#define UNITY_DOUBLE_PRECISION (1e-12f) +#endif +#ifndef UNITY_DOUBLE_TYPE +#define UNITY_DOUBLE_TYPE double +#endif +typedef UNITY_DOUBLE_TYPE _UD; + +#endif + +#ifdef UNITY_DOUBLE_VERBOSE +#ifndef UNITY_FLOAT_VERBOSE +#define UNITY_FLOAT_VERBOSE +#endif +#endif + +//------------------------------------------------------- +// Output Method: stdout (DEFAULT) +//------------------------------------------------------- +#ifndef UNITY_OUTPUT_CHAR +//Default to using putchar, which is defined in stdio.h +#include +#define UNITY_OUTPUT_CHAR(a) putchar(a) +#else +//If defined as something else, make sure we declare it here so it's ready for use +extern int UNITY_OUTPUT_CHAR(int); +#endif + +#ifndef UNITY_OUTPUT_START +#define UNITY_OUTPUT_START() +#endif + +#ifndef UNITY_OUTPUT_COMPLETE +#define UNITY_OUTPUT_COMPLETE() +#endif + +//------------------------------------------------------- +// Footprint +//------------------------------------------------------- + +#ifndef UNITY_LINE_TYPE +#define UNITY_LINE_TYPE _U_UINT +#endif + +#ifndef UNITY_COUNTER_TYPE +#define UNITY_COUNTER_TYPE _U_UINT +#endif + +//------------------------------------------------------- +// Language Features Available +//------------------------------------------------------- +#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) +# ifdef __GNUC__ // includes clang +# if !(defined(__WIN32__) && defined(__clang__)) +# define UNITY_WEAK_ATTRIBUTE __attribute__((weak)) +# endif +# endif +#endif + +#ifdef UNITY_NO_WEAK +# undef UNITY_WEAK_ATTRIBUTE +# undef UNITY_WEAK_PRAGMA +#endif + + +//------------------------------------------------------- +// Internal Structs Needed +//------------------------------------------------------- + +typedef void (*UnityTestFunction)(void); + +#define UNITY_DISPLAY_RANGE_INT (0x10) +#define UNITY_DISPLAY_RANGE_UINT (0x20) +#define UNITY_DISPLAY_RANGE_HEX (0x40) +#define UNITY_DISPLAY_RANGE_AUTO (0x80) + +typedef enum +{ +#if (UNITY_INT_WIDTH == 16) + UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 32) + UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 64) + UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#endif + UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT, + UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT, + UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT, +#endif + +#if (UNITY_INT_WIDTH == 16) + UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 32) + UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 64) + UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#endif + UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT, + UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT, + UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT, +#endif + UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX, + UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX, + UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX, +#endif + UNITY_DISPLAY_STYLE_UNKNOWN +} UNITY_DISPLAY_STYLE_T; + +#ifndef UNITY_EXCLUDE_FLOAT +typedef enum _UNITY_FLOAT_TRAIT_T +{ + UNITY_FLOAT_IS_NOT_INF = 0, + UNITY_FLOAT_IS_INF, + UNITY_FLOAT_IS_NOT_NEG_INF, + UNITY_FLOAT_IS_NEG_INF, + UNITY_FLOAT_IS_NOT_NAN, + UNITY_FLOAT_IS_NAN, + UNITY_FLOAT_IS_NOT_DET, + UNITY_FLOAT_IS_DET, +} UNITY_FLOAT_TRAIT_T; +#endif + +struct _Unity +{ + const char* TestFile; + const char* CurrentTestName; + UNITY_LINE_TYPE CurrentTestLineNumber; + UNITY_COUNTER_TYPE NumberOfTests; + UNITY_COUNTER_TYPE TestFailures; + UNITY_COUNTER_TYPE TestIgnores; + UNITY_COUNTER_TYPE CurrentTestFailed; + UNITY_COUNTER_TYPE CurrentTestIgnored; + jmp_buf AbortFrame; +}; + +extern struct _Unity Unity; + +//------------------------------------------------------- +// Test Suite Management +//------------------------------------------------------- + +void UnityBegin(const char* filename); +int UnityEnd(void); +void UnityConcludeTest(void); +void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum); + +//------------------------------------------------------- +// Test Output +//------------------------------------------------------- + +void UnityPrint(const char* string); +void UnityPrintMask(const _U_UINT mask, const _U_UINT number); +void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style); +void UnityPrintNumber(const _U_SINT number); +void UnityPrintNumberUnsigned(const _U_UINT number); +void UnityPrintNumberHex(const _U_UINT number, const char nibbles); + +#ifdef UNITY_FLOAT_VERBOSE +void UnityPrintFloat(const _UF number); +#endif + +//------------------------------------------------------- +// Test Assertion Fuctions +//------------------------------------------------------- +// Use the macros below this section instead of calling +// these directly. The macros have a consistent naming +// convention and will pull in file and line information +// for you. + +void UnityAssertEqualNumber(const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityAssertBits(const _U_SINT mask, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualString(const char* expected, + const char* actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualStringLen(const char* expected, + const char* actual, + const _UU32 length, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualStringArray( const char** expected, + const char** actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 length, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertNumbersWithin(const _U_SINT delta, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityFail(const char* message, const UNITY_LINE_TYPE line); + +void UnityIgnore(const char* message, const UNITY_LINE_TYPE line); + +#ifndef UNITY_EXCLUDE_FLOAT +void UnityAssertFloatsWithin(const _UF delta, + const _UF expected, + const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, + UNITY_PTR_ATTRIBUTE const _UF* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertFloatSpecial(const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style); +#endif + +#ifndef UNITY_EXCLUDE_DOUBLE +void UnityAssertDoublesWithin(const _UD delta, + const _UD expected, + const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, + UNITY_PTR_ATTRIBUTE const _UD* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertDoubleSpecial(const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style); +#endif + +//------------------------------------------------------- +// Error Strings We Might Need +//------------------------------------------------------- + +extern const char UnityStrErrFloat[]; +extern const char UnityStrErrDouble[]; +extern const char UnityStrErr64[]; + +//------------------------------------------------------- +// Test Running Macros +//------------------------------------------------------- + +#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0) + +#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);} + +//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) +#ifndef RUN_TEST +#ifdef __STDC_VERSION__ +#if __STDC_VERSION__ >= 199901L +#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__)) +#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway) +#define RUN_TEST_FIRST_HELPER(first,...) first, #first +#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway) +#define RUN_TEST_SECOND_HELPER(first,second,...) second +#endif +#endif +#endif + +//If we can't do the tricky version, we'll just have to require them to always include the line number +#ifndef RUN_TEST +#ifdef CMOCK +#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num) +#else +#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__) +#endif +#endif + +#define TEST_LINE_NUM (Unity.CurrentTestLineNumber) +#define TEST_IS_IGNORED (Unity.CurrentTestIgnored) +#define UNITY_NEW_TEST(a) \ + Unity.CurrentTestName = a; \ + Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \ + Unity.NumberOfTests++; + +#ifndef UNITY_BEGIN +#define UNITY_BEGIN() UnityBegin(__FILE__) +#endif + +#ifndef UNITY_END +#define UNITY_END() UnityEnd() +#endif + +#define UNITY_UNUSED(x) (void)(sizeof(x)) + +//------------------------------------------------------- +// Basic Fail and Ignore +//------------------------------------------------------- + +#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line); +#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line); + +//------------------------------------------------------- +// Test Asserts +//------------------------------------------------------- + +#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);} +#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message) + +#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) +#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line) + +#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) + +#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) +#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (_UU32)(len), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line) + +#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) +#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) +#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) + +#ifdef UNITY_SUPPORT_64 +#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#else +#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#endif + +#ifdef UNITY_EXCLUDE_FLOAT +#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#else +#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) +#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) +#endif + +#ifdef UNITY_EXCLUDE_DOUBLE +#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#else +#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) +#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) +#endif + +//End of UNITY_INTERNALS_H +#endif diff --git a/c/hello-world/tests.out b/c/hello-world/tests.out new file mode 100755 index 0000000000000000000000000000000000000000..deba05d891c1b56eb3e8ca67e7283199168d202a GIT binary patch literal 42416 zcmeHwdw5jU)%Q6wvu94OlR&~9GTbDHB;g{05KRJu69|C{Q9yJOlF3Cv5|bG~yg-S! z7}Ex?v@Z&__I>@VP<>k|6)VA8&}v0(1ubn;i#iC}R8Y~P`F?9(&YT&B+V}E&e|!(; z$;{q+-S%2*uf5Mc>zp&$;4PVJ({)W9cI^_4T1{yJQXmm|56TLP0&TjMgzr(>NX?11 zgTn;AKor1=qt+H(8WL_tNqmn=d~7*P(y3BuNG0)|?Z_jAaHvv~b`T#Uglxx_Pk9Kb zX{uCsv%dn4Cga5+%k7DxsY)v!sS;iw@ZqbY%W`S=c5(zAQZE7%-zmv=O7f|)M>;~4 z%Ae#D`n(|J#+Gw{qeGQMOUI)3gH=@DKAShsD63?Ds#JX60iSfWVEmSE<@U>Ee`oW{ zAgRA9W%pWcecj4wQ*-O9Cf3(Agw{=5H+|Z~X;X7r8gnLdyGcILURGMhH6gc3Q5>Iv 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