2020-05-31 21:09:26 +00:00
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* 1. Concurrency
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- David Wen Riccardi-Zhu
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- Senior Software Engineer @ Good Uncle
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- dwrz@dwrz.net
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Slides and code: https://github.com/dwrz/talks/concurrency.
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* 2. Why
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You'll likely encounter it at work:
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- Client requests to your backend
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- Database and API requests made by your backend
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- Frontend rendering
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* 3. Why
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Performance Benefits
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- I/O versus CPU bound applications.
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- Typically outweigh gains from optimized data structures and algorithms.
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- Hardware limitations.
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- Rate of single core performance improvement is slowing.
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- More cores.
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* 4. Why
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Expressive
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* 5. Why
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Difficult to do correctly.
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Easy to do incorrectly.
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* 6. Goals
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- Give you a rough sense of what concurrency is.
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- Provide context to help you understand how it's made possible.
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- Practical demonstration, to expose some of the trade-offs.
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* 7. Three Parts
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1. Fundamentals
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2. Application
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3. Infrastructure
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* 8. Definition
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/Concurrency/
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1. A running together in place or time.
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2. Simultaneous occurrence.
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OK starting point, but:
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Time, and simultaneity, is /complicated/.
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A second is a duration, not an instant.
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Two things can happen in the same second and not be simultaneous.
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In computer science, this nuance matters.
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* 9. Time
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|----------------------+----------------+----------------|
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| System Event | Actual Latency | Scaled Latency |
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|----------------------+----------------+----------------|
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| One CPU cycle | 0.4 ns | 1 s |
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| Level 1 cache access | 0.9 ns | 2 s |
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| Level 2 cache access | 2.8 ns | 7 s |
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| Level 3 cache access | 28 ns | 1 min |
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| Main memory access | ~100 ns | 4 min |
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| NVMe SSD I/O | ~25 μs | 17 hrs |
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| SSD I/O | 50–150 μs | 1.5–4 days |
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| Rotational disk I/O | 1–10 ms | 1–9 months |
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| Internet: SF to NYC | 65 ms | 5 years |
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| Internet: SF to HK | 141 ms | 11 years |
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|----------------------+----------------+----------------|
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Source: [[https://www.prowesscorp.com/computer-latency-at-a-human-scale/]]
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* 10. Example
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- Get the current temperature of ten most populous cities in the US.
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- First, /sequentially./
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- Then, /concurrently/.
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[[file:cmd/temperatures/run.sh]]
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* 11. Example
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[[file:images/concurrent-requests.jpg]]
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* 12. Cooking Recipes
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- Step-by-step
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- Concurrent
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- Pre-heat oven
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- Boil water
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- Timers
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* 13. Multitasking
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Computers can "simultaneously" work on:
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- Different /parts/ of a recipe
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- Different /recipes/
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* 14. htop
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* 15. How?
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- Operating System's *Scheduler*
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- Hardware (interrupts)
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- Not just multiple cores!
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* 16. NB: Concurrency != Parallelism
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First consumer multi-core CPUs released in mid-2000's.
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Even before that, computers were able to multitask with one core.
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* 17. Cooperative Scheduling
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[[file:images/cooperative-scheduling.jpg]]
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* 18. Preemptive Scheduling
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[[file:images/preemptive-scheduling.jpg]]
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* 19. Preemptive Scheduling
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[[file:images/preemptive-scheduling-tree.jpg]]
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* 20. Single Core
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[[file:images/single-core-concurrency.jpg]]
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2020-06-03 03:08:39 +00:00
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#+begin_src bash
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strace echo "hello world"
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#+end_src
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2020-05-31 21:09:26 +00:00
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* 21. Multi Core
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[[file:images/preemptive-scheduling-multi-core.jpg]]
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* 22. Concurrency versus Parallelism
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- Parallelism :: performing computations at the same moment.
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- Multiple cores.
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- Multiples computers.
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- Kind of like having multiple cooks in a kitchen.
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- Concurrency :: performing computations over inter-leaving, non-sequential time periods.
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- Single or multi-core.
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* 23. Processes and Threads
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Computers can "simultaneously" work on:
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- Different /parts/ of a recipe
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- Different /recipes/
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- Process :: a program in execution (recipe).
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- Thread :: smallest sequence of programmed instructions that can be managed independently by a scheduler (part of a recipe).
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* 24. Processes and Threads
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Processes
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- Have their own memory space
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- Instructions
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- Constants
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- Stack
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- Heap
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- Start out with one thread (the /main/ thread).
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- Can fork -- create a child process.
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- Inter-Process Communication (IPC)
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* 25. Processes and Threads
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Threads (a.k.a, lightweight processes)
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- Share:
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- Memory
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- Instructions
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- Open files (descriptors)
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- Signals and signal handlers
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- Etcetera...
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- Less resource intensive than processes.
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* 26. Processes and Threads
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[[file:images/process-vs-thread.jpg]]
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Source: https://stackoverflow.com/questions/16354460/forking-vs-threading/16354658
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* 27. htop
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Press ~H~ to show threads.
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* 28. Languages and Runtimes
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- ~C~, ~C++~, ~Rust~ allow for fine-grained control of processes and threads.
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- ~JavaScript~: single-threaded (for your code), runtimes (Chrome, nodejs) implement concurrency via an event loop.
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- ~Go~: runtime multi-threading, multiplexes goroutines onto threads.
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* 29. nodejs
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[[file:images/nodejs-event-loop.png]]
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Source: [[https://medium.com/preezma/node-js-event-loop-architecture-go-deeper-node-core-c96b4cec7aa4]]
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* 30. Go
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[[file:images/go-scheduler.png]]
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Source: https://freethreads.net/2019/01/23/go-runtime-scheduler-design-internals/
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* 31. Quick Review
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- Sequential versus Concurrent Steps
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- Compare with recipes.
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- Concurrency versus Parallelism
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- Multiple cooks.
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- Operating System Scheduler
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- Processes and Threads
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- Languages and Runtimes
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* 32. Part 2: Using Concurrency
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Typical use cases:
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- Network I/O
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- Requests between clients and servers.
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- Requests to a database.
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- Requests between microservices.
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- Requests to external APIs.
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- User interfaces
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- Capturing user input
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- Rendering output
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- Similar, but independent computations.
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- Solving problems that are best expressed with concurrency.
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* 33. JavaScript
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- Callbacks
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- Promises
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- async/await
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What is the output of the following? Why?
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#+begin_src javascript
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console.log('start');
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setTimeout(() => console.log('callback 1'), 0);
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console.log('middle');
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setTimeout(() => console.log('callback 2'), 0);
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console.log('end');
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#+end_src
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* 34. Go
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1. Shared Memory with Mutex (Mutual Exclusion)
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- Pitfall: synchronization, debugging.
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2. Message Passing (Channels and Goroutines)
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- Pitfall: resources usage, complexity.
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* 35. Mutex Example
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Concurrent updates to a bank account balance.
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Code:
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[[file:cmd/mutex/main.go]]
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Run: [[file:cmd/mutex/run.sh]]
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- Without mutex.
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- With mutex.
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* 36. Data Races
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[[file:images/data-race.jpg]]
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* 37. Mutex
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/Mutual Exclusion/
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- Purpose: protect a critical section of code.
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- Effect: serialization.
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* 38. Race Detector
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- Without mutex.
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- With mutex.
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* 39. Tradeoffs: Validating Correctness, Testing, Debugging
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- Non-deterministic behavior
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- Works fine on one run, fatal bug in another.
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- Up to how the scheduler(s) order things at execution time.
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- Concealed bugs
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- Heisenbugs
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2020-06-03 03:08:39 +00:00
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- Deadlock and Livelock
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2020-05-31 21:09:26 +00:00
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* 40. Message Passing
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Proverbs:
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#+begin_quote
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Don't communicate by sharing memory, share memory by communicating.
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Channels orchestrate, mutexes serialize.
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#+end_quote
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* 41. Requirements
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- Read CSV
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- 50 in our example
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- Full list is ~42,000
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- Get temperature with OpenWeatherMap API
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- 60 requests per minute
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- Need to rate limit our API requests.
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- Display running list of top ten temperatures.
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* 42. Concurrency Hallmarks
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- Repeatedly processing similar data (lines of CSV)
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- Network I/O
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- UI I/O
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* 43. Message Passing Example
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Run: [[file:cmd/csp/run.sh]]
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* 44. Code Walkthrough
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[[file:cmd/csp/main.go]]
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* 45. Channels and Goroutines
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[[file:images/message-passing-example-diagram.jpg]]
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* 46. Channels and Goroutines
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[[file:images/go-scheduler.jpg]]
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* 47. Scaling
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What if:
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- We wanted to process the entire list of 42,000 zip codes?
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- We had access to the Enterprise tier of the Open Weather Map API (200,000 requests per minute).
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Could we just get rid of the limiter?
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* 48. Resources
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Probably not, because:
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- OS limit on open files (~ulimit~)
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- Ask me how I know...
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- Server load
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- Network load
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- CPU
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- Ranking goroutine becomes a chokepoint.
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2020-06-03 03:08:39 +00:00
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- Better data structures and algorithms could help here.
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2020-05-31 21:09:26 +00:00
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- Goroutines are cheap, but not free.
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* 49. Possible Solutions
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- Use a semaphore to limit concurrency.
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- Buffers
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* 50. Designing and Managing Concurrency
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- Size of input matters.
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- Resources
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- Pipelines
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- Chokepoints
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- Backpressure
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- Complexity
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* 51. Quick Review
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Techniques for implementing and managing concurrency:
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- Event loop
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- Mutexes
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- Communication (channels and goroutines)
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Concurrency Pitfalls:
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- Synchronization
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- Resource usage
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- Debugging
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- Complexity
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- Need to think differently about concurrent code.
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* 52. Part 3: Infrastructure Concurrency
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Concurrent applications running concurrently on distributed computers.
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- Client Application
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- Backend Application
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- Databases
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- Host and Network Infrastructure
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* 53. Student Context
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- Simple architectures:
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- Monolithic
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- Single DB
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- Few concurrent users
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* 54. Professional Context
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- Complex, sometimes messy architectures.
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- Containers
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- Queues
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- Workers
|
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- Tech Debt
|
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- Multiple Servers
|
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- Microservices
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- Multiple datastores
|
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|
- Distributed databases
|
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|
|
- Many concurrent users
|
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|
|
- Running longer (more vulnerable to failures, downtime)
|
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|
* 55. Example
|
|
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|
|
|
[[file:images/infrastructure-data-race.jpg]]
|
|
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|
|
|
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|
|
* 56. Review
|
|
|
|
|
|
|
|
|
|
|
|
- What concurrency is
|
|
|
|
|
|
- Sequential versus concurrent
|
|
|
|
|
|
- Comparison with recipes
|
|
|
|
|
|
- Compared to parallelism
|
|
|
|
|
|
- How it is implemented
|
|
|
|
|
|
- Operating System Scheduler and Interrupts
|
|
|
|
|
|
- Languages and Runtimes
|
|
|
|
|
|
|
|
|
|
|
|
* 57. Review
|
|
|
|
|
|
|
|
|
|
|
|
- When, why, and how to use it
|
|
|
|
|
|
- I/O + UI
|
|
|
|
|
|
- Similar, independent computations
|
|
|
|
|
|
- Expressiveness
|
|
|
|
|
|
|
|
|
|
|
|
- Pitfalls
|
|
|
|
|
|
- Synchronization
|
|
|
|
|
|
- Resources Usage
|
|
|
|
|
|
- Debugging
|
|
|
|
|
|
- Complexity
|
|
|
|
|
|
|
|
|
|
|
|
* 58. Review
|
|
|
|
|
|
|
|
|
|
|
|
- Infrastructure
|
|
|
|
|
|
- Data Race
|
|
|
|
|
|
|
|
|
|
|
|
* 59. Conclusion
|
|
|
|
|
|
|
|
|
|
|
|
- Goals:
|
|
|
|
|
|
- Give you a rough sense of what concurrency is.
|
|
|
|
|
|
- Provide context to help you understand what's going on.
|
|
|
|
|
|
- Practical exposure, to expose some of the trade-offs.
|
|
|
|
|
|
|
2020-06-03 03:08:39 +00:00
|
|
|
|
- Awareness and Intuition
|
2020-05-31 21:09:26 +00:00
|
|
|
|
|
|
|
|
|
|
- Remember:
|
|
|
|
|
|
- /Premature optimization is the root of all evil/.
|
|
|
|
|
|
- Tradeoffs and economics (resources, costs, developer time).
|
|
|
|
|
|
- Learning is continuous...
|
|
|
|
|
|
|
|
|
|
|
|
* 60. Further Reading
|
|
|
|
|
|
|
|
|
|
|
|
- [[https://slikts.github.io/concurrency-glossary/][Concurrency Glossary]]
|
|
|
|
|
|
- [[https://blog.golang.org/waza-talk][Concurrency is not parallelism]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Executable_and_Linkable_Format][Executable and Linkable Format]]
|
|
|
|
|
|
- [[https://www.youtube.com/watch?v=KBZlN0izeiY][GopherCon 2017: Kavya Joshi - Understanding Channels]]
|
|
|
|
|
|
- [[http://web.mit.edu/6.005/www/fa15/][MIT 6.005: Software Construction]]
|
|
|
|
|
|
- Chapters 19, 20, 22, 23
|
|
|
|
|
|
- [[https://www.gopl.io/][The Go Programming Language]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Concurrency_(computer_science)][Wikipedia: Concurrency]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Concurrency_control][Wikipedia: Concurrency Control]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Concurrent_computing][Wikipedia: Concurrent Computing]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Deadlock][Wikipedia: Deadlock]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Dining_philosophers_problem][Wikipedia: Dining Philosophers Problem]]
|
|
|
|
|
|
- [[https://www.backblaze.com/blog/whats-the-diff-programs-processes-and-threads/][What’s the Diff: Programs, Processes, and Threads]]
|
|
|
|
|
|
- [[https://www.youtube.com/watch?v=8aGhZQkoFbQ&t=13s][What the heck is the event loop anyway? | Philip Roberts]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Heisenbug][Wikipedia: Heisenbug]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Interrupt][Wikipedia: Interrupt]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Libuv][Wikipedia: Libuv]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Process_(computing)][Wikipedia: Process]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Scheduling_(computing)][Wikipedia: Scheduling]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Therac-25][Wikipedia: Therac-25]]
|
|
|
|
|
|
- [[https://en.wikipedia.org/wiki/Thread_(computing)][Wikipedia: Thread]]
|
|
|
|
|
|
- [[https://github.com/danicat/pacgo][pacgo: A Pac Man clone written in Go]]
|
|
|
|
|
|
- [[https://medium.com/preezma/node-js-event-loop-architecture-go-deeper-node-core-c96b4cec7aa4][node.js event loop architecture]]
|