Add life cmd
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@@ -0,0 +1,120 @@
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package main
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import (
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"context"
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"flag"
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"fmt"
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"log/slog"
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"os"
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"os/signal"
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"path/filepath"
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"syscall"
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"time"
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"code.chimeric.al/dwrz/life/pkg/life"
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"code.chimeric.al/dwrz/life/pkg/terminal"
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)
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var (
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height = flag.Int("h", 0, "height")
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width = flag.Int("w", 0, "width")
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tick = flag.Int("t", 100, "ms between turns")
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)
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func main() {
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var log = slog.New(slog.NewTextHandler(os.Stderr, &slog.HandlerOptions{
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AddSource: true,
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Level: slog.LevelDebug,
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}))
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if err := run(log); err != nil {
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log.Error("failed", slog.Any("error", err))
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os.Exit(1)
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}
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}
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func run(log *slog.Logger) error {
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// Parse flags.
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flag.Parse()
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if *height < 0 {
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return fmt.Errorf("invalid height: %d", *height)
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}
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if *width < 0 {
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return fmt.Errorf("invalid width: %d", *width)
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}
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if *tick <= 0 {
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return fmt.Errorf("invalid tick: %d", *tick)
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}
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// Setup the main context.
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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// Setup workspace and log file.
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cdir, err := os.UserCacheDir()
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if err != nil {
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return fmt.Errorf(
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"failed to determine user cache directory: %w", err,
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)
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}
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wdir := filepath.Join(cdir, "life")
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if err := os.MkdirAll(wdir, os.ModeDir|0700); err != nil {
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return fmt.Errorf("failed to create tmp dir: %w", err)
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}
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f, err := os.Create(wdir + "/log")
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if err != nil {
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return fmt.Errorf("failed to create log file: %w", err)
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}
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defer f.Close()
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var gameLog = slog.New(slog.NewTextHandler(f, &slog.HandlerOptions{
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AddSource: true,
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Level: slog.LevelDebug,
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}))
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// Retrieve terminal info.
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t, err := terminal.New(os.Stdin.Fd())
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if err != nil {
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return fmt.Errorf("failed to get terminal attributes: %w", err)
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}
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size, err := t.Size()
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if err != nil {
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return fmt.Errorf("failed to get terminal size: %w", err)
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}
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if *height == 0 {
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rows := int(size.Rows)
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height = &rows
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}
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if *width == 0 {
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cols := int(size.Columns)
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width = &cols
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}
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// TODO: refactor; handle sigwinch.
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go func() {
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var signals = make(chan os.Signal, 1)
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signal.Notify(signals, syscall.SIGTERM, syscall.SIGINT)
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// Block until we receive a signal.
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s := <-signals
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log.Debug("received signal", slog.Any("signal", s))
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cancel()
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}()
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// Setup the game.
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var game = life.New(life.Parameters{
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Height: *height,
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In: os.Stdin,
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Log: gameLog,
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Out: os.Stdout,
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Terminal: t,
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Tick: time.Duration(*tick) * time.Millisecond,
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Width: *width,
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})
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// Run the game.
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return game.Run(ctx)
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}
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