Files
2026-10-25 02:51:07 +00:00

145 lines
3.1 KiB
Go

package maze
import (
"bytes"
"code.chimeric.al/dwrz/minotaur/pkg/maze/cell"
"code.chimeric.al/dwrz/minotaur/pkg/maze/direction"
"code.chimeric.al/dwrz/minotaur/pkg/maze/position"
"code.chimeric.al/dwrz/minotaur/pkg/terminal"
)
type Maze struct {
height int
layout [][]cell.Cell
width int
}
type Parameters struct {
Height int
Width int
}
func New(p Parameters) (*Maze, error) {
return &Maze{
height: p.Height,
layout: generate(p.Height, p.Width),
width: p.Width,
}, nil
}
func (m *Maze) Cell(p position.Position) cell.Cell {
return m.layout[p.Y][p.X]
}
func (m *Maze) Solve(start, end position.Position) (s []position.Position) {
var q = [][]position.Position{{start}}
for len(q) > 0 {
// Get the current search from the queue.
s, q = q[0], q[1:]
// Use the last cell as the current candidate.
var (
current = s[len(s)-1]
cell = m.Cell(current)
previous *position.Position
)
// If we've reached the end, we have a solution.
if current.Equal(end) {
return s
}
// Explore new routes.
// Determine the previous cell, to avoid backtracking.
if len(s) > 1 {
previous = &s[len(s)-2]
}
for _, d := range direction.Directions() {
if !cell.HasDirection(d) {
continue
}
// Get the next position with this direction.
next := current.WithDirection(d)
// Prevent backtracking.
if previous != nil && next.Equal(*previous) {
continue
}
// Next is valid; add it to the search queue.
// TODO: is there a way to reuse the backing array?
var route = make([]position.Position, len(s)+1)
copy(route, s)
route[len(route)-1] = next
q = append(q, route)
}
}
return nil
}
type RenderParameters struct {
Passage string
// Positions is used to render a cell with the mapped string.
// The order in which you list positions matters.
// If there are overlapping positions, the last set one wins.
Positions map[position.Position]string
Wall string
}
func (m *Maze) Render(p RenderParameters) []byte {
var buf bytes.Buffer
buf.WriteString(terminal.CursorTopLeft)
// Print the top wall.
// We need to print each cell, and its right connection.
// Thus the wall needs to be twice the width.
// We also need to cover the right wall, thus +1.
topWidth := 2*m.width + 1
for range topWidth {
buf.WriteString(p.Wall)
}
buf.WriteString("\r\n")
for y, row := range m.layout {
buf.WriteString(p.Wall) // left wall
// Print each cell and the passage or wall to its right.
for x, cell := range row {
var block = p.Positions[position.Position{X: x, Y: y}]
if block == "" {
block = p.Passage
}
buf.WriteString(block)
if cell.HasDirection(direction.Right) {
buf.WriteString(p.Passage)
} else {
buf.WriteString(p.Wall)
}
}
buf.WriteString("\r\n")
// Print the cell's bottom passage or wall.
// Print a wall to the cell's lower-right.
buf.WriteString(p.Wall) // left wall
for _, cell := range row {
if cell.HasDirection(direction.Down) {
buf.WriteString(p.Passage)
} else {
buf.WriteString(p.Wall)
}
buf.WriteString(p.Wall)
}
buf.WriteString("\r\n")
}
return buf.Bytes()
}